Showing posts with label Simulator. Show all posts
Showing posts with label Simulator. Show all posts

Monday, March 11, 2013

SimControversy (updated Mar 23/13)

Everyone is jumping in on the SimCity bandwagon. It's been a week now, and still the reports are ceaseless. If you haven't heard, or would like a recap, go here.

What bothers me isn't that yet another DRM game failed. What a surprise. Such a problem is easily forseen, and people are fools to have put faith in DRM yet again.

The beloved SimCity franchise crippled with a tacked on DRM that no one asked for is also not a source of my ails. Such a matter was announced early on in development, much to the chagrin of the fans, but this isn't anything surprising within the last week when the game garnered so much criticism.


The problem is that EA lies. Or more precisely, everything or everyone EA touches becomes corrupted or a liar. Lucy Bradshaw, Maxis' general manager said, "SimCity is an online game and critics and consumers have every right to expect a smooth experience from beginning to end. I and the Maxis team take full responsibility to deliver on our promise."

Well, if the game tanks, it's on you. If the customers are not getting a smooth experience, it's coming out of your wallet. So then what happened when people asked for refunds when the game didn't work, then had features removed, then still didn't work? Did Lucy Bradshaw step in and make good on her promise of 'respnsibility'? No, EA customer support instead turned away customers requesting refunds, and threatened to close their Origin account (effectively banning them from all the games they've purchased on that account).

It's really easy to make promises before you're asked to make good on them.

I really don't care about EA, as I never buy games from them anymore, I've had my fair share of listening to the PR spin of liars in their employment, and I'm not stupid enough to put faith in their games. But EA didn't force Lucy Bradshaw to write that damage-control bullshit. She wrote that. She wrote that without truly understanding the weight of her words. And sure enough, people put faith not in EA, but in her. I guess it works. You work for EA, you learn the ways of a liar, no matter how respectable you once were.

We can all learn from EA. Publish that you are offering refunds, and that you're taking full responsibility, but ensure the fine print policy specifies the possibility of rejecting refunds offered, and that no responsibility may actually be taken. Where in normal scenarios these stipulations apply to the corner case scenarios, EA applies them to all scenarios.

Many games have problems at launch (not that this is an excuse), but EA... You're trying your hardest to dig your own grave. I hope in the future, you will accept consumer apologies as payment for your games, as you seem to think apologies are sufficient in lieu of refunds. Oops, sorry I just accidentally pirated Dead Space 3.

Update:

 I stopped following the SimCity scandal because I didn't think it could get much worse. But then it did, as the lies continued.

It was then quickly discovered that a modder by the handle UKAzzer cracked the game, removing the online requirement and fixing the majority of bugs and problems in one fell swoop which has poured more fuel onto the fire. Naturally the ability to play the game offline with no repercussions, other then the ability not to be able to go online, directly contradicted statements from Lucy Bradshaw, General Manager at Maxis who stated “It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team.” Her evidence was that the entire region was simulated server side, but that claim itself was debunked by a Maxis Developer.
Free games are being given out as compensation, and the CEO of EA resigned. Refunds are 'being honored' but who knows if that actually means you'll get your money back.

Thursday, November 15, 2012

Mechwarrior Online - Yet another update

So MWO is out in open beta now. I've commented about it several times, and have raised many concerns as to its future. Unfortunately, I was right. Very right.

It's a F2P game that is very shallow in nature, repetitive in its grind, and completely unsuitable for release in its current stage. Netcode sucks, performance sucks, the awful motion blur, film grain, HDR, and bloom are obnoxious, content is lacking, game mode is boring, mech prices are WAY too expensive, matchmaking is nonexistent, the grind is painful even for the cheapest mech, and they still pushed it out the door into open beta anyway. The developers knew too, but they had deadlines to meet, which is a shame. They settled on releasing a minimum viable product (their words), and thus, I do not understand how they expect to receive anything more than a minimum viable score. What a terrible business plan.

They cited a bunch of other similar F2P games (namely World of Tanks) to justify their pricing and launch quality, but like I said before... F2P isn't a cureall, and a game released years ago shouldn't be used as the measuring stick for today.

Sadly, I really wanted to be wrong on this one, and for MWO to succeed. But I don't think it will. The biggest chance for MWO to get noticed was at launch, and they blew their chance. Even if they do fix up the game, it'll be too late, as Mechwarrior has always been a small community without the same level of magnetism. Even though it has only been the first 2 weeks of launch, the numbers are disheartening. The devs, PGI, have smartly pulled out the online players counter that was present in every iteration of beta. Worse, they're using a terrible engine (CryEngine 3) which suffers from persistent netcode problems and poor handling of fast moving vehicles (CryEngine 1+2 also had this problem, so MWLL was affected). Its engine also has shockingly poor performance despite being tailored to adhere to console specifications.

Well, I tried my best back in beta to warn the devs of this problem. I even spoke to them personally. They did stall beta few times to increase it's standard of quality, but this isn't enough. At least I enjoyed my time in the beta with it. You know, back when these flaws were 'acceptable'.

"It's just a beta, it'll be fixed on release." Yea, right.

Wednesday, June 20, 2012

MechWarrior Online (formerly MechWarrior 5, or MechWarrior 3015, or MechWarrior, PayToWin)

Remember this post I made 3 years ago on the upcoming MechWarrior game?
 
It has been announced officially as MechWarrior Online, a free to play game, launching sometime this year, and with no singleplayer campaign at all. They're aiming at an action oriented online arena feel, ala MechAssault.
 
I should have added another criteria to that wishlist: that it wouldn't be a whored out f2p game with tons of cash shopping to win. In my inbox today, I received an email offer from MWO for their upcoming cash shop packages. There are $30, $60, and $120 packages, giving you 1, 2 or 3 months of exp boost respectively. You also get some exclusive founders-only mech variants with a reskin. It's not clear from the wording whether or not the variants will be exclusive too, or if it's just a reskin/remodel of an existing variant available to all players. You also get a bit of in-game cash shop currency and some prestige crap.
 
Holy damn, that is a massive amount of money to pay, especially before a game launch. $120 is beyond what I'd even expect for a collector's edition, so why would anyone pay that except to get massive advantages? I'm not against all F2P games, but the setup here gives me the wrong vibe. I was expecting players would pay maybe $10 and be able to buy/unlock 3-4 items which could be obtained over a period of 1-2 weeks. But 60 USD for a 2 month buff, 1 reskin and $80 of cash shop? Just how pricey are the items going to be??
 
Next, it really seems these guys are copying the Tribes: Ascend formula. Fast-paced, jump-into-action game with unlockable items per class in an online arena. It worked pretty well for Tribes, but I'm not so sure it will for MWO. It's going to be just like MechAssault if it does that, and that's not how Mechwarrior is supposed to play at all. MechWarrior isn't about arena-deathmatches (although Solaris Arena is), instead, you play a battlefield with objectives and smart tactics and coordinated strategy with a full arsenal of Air, Infantry, Vehicles and Mechs.
 
Worse, MW has an incredibly rich history of lore that's just going to be abandoned for F2Ping. No doubt they'll add more and more items as the game goes on to milk it, but the rich backstory that MW is built upon is going to be unimportant. Who cares what's happening in Tribes? Who even knows the lore for that? You just go in and FRAG. That's not a mold MW fits into, no matter how hard MWO is jammed into that role.
 
Last thing, it seems rather likely now that mechs cannot be customized, and players will be limited to variants. This is probably the best way the devs can continue to milk players harder and harder. It also means things will be a little more bland, and less freeform as MW is supposed to be.
 
Well... At least there's MechWarrior Tactics coming out soon.
 
Wait, that's F2P too. Shit.

Wednesday, July 22, 2009

Mechwarrior 5 - FEUDALISM. IN SPACE.

The game is just called Mechwarrior, since its a series reboot. It still isn't too clear to me why a series reboot is justified in having a name that allows it to be easily confused with the original Mechwarrior game. That just sounds stupid to me.

"Hey lets reboot Spiderman and give him a new image that will rejuvenate the franchise"
"Alright, so we want to make it different from the original Spiderman right?"
"Yea, for sure. The old Spiderman is too boring, so we're making him different. This way fans can't even complain about inconsistencies."
"Uh okay. So what do we call it, if we want to make it differentiable?"
"How about... Spiderman?"
"..."

Seriously, that must be the conversation that occurs in Hollywood or wherever reboots may be made. Only God knows what is wrong with these people... And how they should be punished in hell accordingly.

So anyway, I will be referring to this new upcoming 2009 game as Mechwarrior 5, since it makes far more sense. Here is a trailer:
http://www.youtube.com/watch?v=sl4eI3htAuA

It uses the UT3 engine. Cool that they were able to adapt the UT3 engine; it looks good. Not so cool that I can already bet that many sacrifices to gameplay were made to cater to this engine. Also, when a developer reuses an engine, they save development time and money. I fully expect that these resources are reinvested to the game itself, and the game should be even better than if it had its own engine. So, the bar has been raised, even though the game hasn't even been released. Well, they brought it upon themselves.

So whats the problem?
There is no problem! Yea! What a surprise, coming from me, the pessimist of the century. I am actually glad they are doing this game, as I am a big fan of Mechwarrior, and although I hate unfaithful adaptations, Mechwarrior's franchise was dead because its original IP holder, FASA had been liquidated. Microsoft held the rights, but they weren't going to touch the money-losing franchise with a 10 feet pole. Basically, the Mech fans had lost hope of having another game for ages... And here we have an opportunity to restart it... And its on PC! Man that sounds great way to bring back some old memories. Considering how I've been waiting on a MW mod that has been in development for years (and still is)... You can see how eager I am to play MechWarrior again.

With my optimism though, there are some things that bother me, although I won't really mind either way. Just think of it as a wishlist.

- I don't think that MW5 will support fully customizable mechs like in MW4. It may be following more of the boardgame rules in this sense, and only allow pre-set variants. That's a shame, because it makes it a little less fun, but it comes with the benefit of cutting out cheap variants that can abuse certain aspects. The gameplay will be more well balanced instead. I can appreciate both results in this case, although having full-customization for unranked or offline play would be the best of both worlds.

- The date in the trailer says 3015. The clans invaded in 3050 (late 3049 if you're really anal) so clan tech will probably not be in the game. That's a shame, since a lot of my favorite mech designs were from clans, and some of the best weapons in the game were also clan weapons. While this is alright from a lore perspective, clan weapons have always been plain superior upgrades relative to standard weapons. It made standard weapons instantly obsolete and redundant. I can understand the advantages to having clan weapons in the game, but also not having them. Like I said above, having the option in unranked/singleplayer would be amazing. However, I doubt clan chassis will be in, since that requires a lot more work for the developers. A friend though notes that the Atlas-C in the trailer is a variant made in 3080, so it could be possible that the reboot cheats the standard lore a little bit, and clans could be in anyway. How's that for geekdom?

That's really it for my wishlist. I'm really excited about this game, like I have not been for a game in a long time. I hope it'll have a larger and more tightly knit multiplayer community than the previous games.

Edit: Apparently the game is being called MechWarrior 3015 by the community. Fair enough.

Tuesday, April 7, 2009

HAWX, the Arcade Sim that Appeals to No One

I played through the entire campaign on PC with a Logitech 3D Pro in under 3-4 hours. I was beyond disappointed. I'm going to mostly compare it to the Ace Combat series, as it was intended as its primary competition in development, but really, you should keep in mind that whether or not you liked Ace Combat, it won't matter: this game appeals to nobody. You won't find much to like in this game whether you're a fan of arcades, simulators, or bullet-hell coin eaters.

After accepting the game for its surreal tone, and the ridiculous maneuvers and poor assist-off camera, all things that are recognizable from the in-game-footage trailers, I was hoping it'd at least match up to being somewhat entertaining as the Ace Combat series for me. That is, I wanted the game to have interesting mechanics, challenging missions, larger-than-life boss fights, and some wild environmentals like in Ace Combat. I got none of that.

HAWX is has 19 missions, all of which are either defend a specific airspace, escort a platoon or another aircraft, bomb a set of ground targets, slip through radar, or shoot up all your objective targets as they close in on your position. Or a combination of any of those. It gets pretty tiring after a while, since there really isn't much more to it than that, and you wouldn't be able to tell some of these missions apart. Their biggest and best gimmick was when your plane's electronic systems go haywire and you were unable fire any missiles. That's kinda funny, since I thought assist-off turned off all your computers anyway? Regardless, I like gimmicks, but if that's the best they can do, that's pretty lame. You have to really dig to find creativity or inspiration that went into the mission or map designs. (Oh wait, I forgot. They didn't design the maps, since they just took satellite images and converted them to landscapes. Fantastic.)

What did Ace Combat offer? You got to fight spaceships armed with laser batteries. Gigantic bomber fortresses with a cloaking field. Fly through caverns in training jets with no armaments dodging the detection of enemy ace fighter pilots. Sinking submarines with splintering ICBMs raining metal shrapnel from the sky. Flying through narrow vent openings in nuclear compounds to blast missiles within the silos ala. Death Star. Or dodging giant pillars of lasers fired from space. It was ridiculous but once you got past that, the game was actually enjoyable... It's an alternate universe. Think of the game more like a bullet-hell game where you slaughter hundreds of enemies until you get to the end where you fight a massive firepower-excessive boss. Those were always fun. The problem is that HAWX went halfway and fell short at pleasing anyone. You get past the insane flight mechanics (or lack thereof) but there really is nothing left for you to enjoy. HAWX's big problem is that past its thin unpleasant exterior shell, there is only a hollow, lifeless, generic game underneath, with an unfulfilling story, forgetable characters and monotonous gameplay.

Speaking of the plot, for a Tom Clancy storyline, wow... Was it ever predictable and just mundane. I won't spoil it for anyone here, but the story was something you could see coming a mile away, and wasn't particularly noteworthy anyway. Maybe they wanted to really keep it down to earth (relative to Ace Combat) and possibly even within the framework of the Tom Clancy novels, despite a few of the aspects about Artemis being outlandish, but what really bothered me, was the lack of personality in both of your wingmen. They both like money, whores and money. Did I say money? They can't get enough of that. At least, until they need to be patriotic all of a sudden. Then it's all honor and glory. But now they want medals. And women. And medals. Did I say medals? So first they fall in love with their new job in exchange for a vast sum of material payment, then they turn on a dime and decide they don't care about the pay at all and are willing to work for free? Inconsistent and contradictory doesn't even begin to describe it.

Furthermore, did they just cookie cutter these guys out of Army of Two or something? They're shooting down hundreds of pilots, tanks, bombers and reducing bases to rubble... Yet they mind as well be fist-pounding. Even when your own cities (read: civilians) are being burned to ash, its just an "Aw, shucks" here and there. There is not the slightest air of seriousness in any of the pilots you encounter, which really ruins immersiveness as to them, it really is just a video game. Coming from the pilot instructors who describe your movements as 'drifts' and 'power slides', I guess I shouldn't be surprised. At least in Ace Combat, when your cities are being destroyed, your wingmen are either too shocked or enraged to say much of anything like this.

Its even worse that at the end of every mission, you get the most juvenile dialogue out of these two, and its even REPEATED. As in, Ubisoft was too lazy to give them new lines for scripted triggers. And these are scripted dialogue lines, so obviously someone at Ubisoft didn't give a shit that you had to listen to the same ignorant crap that they already made you hear 3 missions ago. Beer, bling, tits and ass after every successful mission.

Thankfully, a few of the missions you fly will have your wingmen mysteriously not be by your side. I'm guessing that it's because of an infiltration directive or possibly they're off fulfilling their own missions at the time. What a relief right? Nope! They still come over your radio just as often (and their portraits show them flying in their planes??) to pester you with their frat-boy depiction of warfare. "Alright, score one for the good guys, we just sprinkled radioactive debris all over our cities. Let's go back for some booze! Oh, and some medals."

Ace Combat, which has little story-writing base, at least does fairly well throwing in lively characters with differing (usually foil) personalities. In some games, where your wingmen actually die, you do miss them somewhat, which is already leagues more than what I can say for my wingmen in HAWX (I've tried killing my wingmen, trust me, they can't die). I won't say the Ace Combat characters are deep, but compared to HAWX, they're the Mariana Trench. Your wingmen in AC will actually play a role in establishing relationships and connections with other NPC characters... Especially those you save in several missions. Even better is that those you SAVE and assist actually often come back to help you out in your final missions. Cue the cutscenes of a fleet of jet fighters, bombers and AWACS and heavily-accented Russians singing along with your wingmen (who could do without that?). Damn that is awesome, to for once, have the numbers on your side, a good payoff feeling for having saved so many people and struggled against impossible odds all the way up until the end. Characters actually mean something in AC, especially since the cutscenes show them having some persona outside of their cockpits. If anything, at least they have a face. In HAWX, you'll never see your wingmen's faces. Talon and Casper (your wingmen) are as generic as can be.

Worse, I would have thought that the Ghost Team you save in the very first mission, who tells you they 'owe you one' and they 'won't forget'... never actually come back to repay their due. What a letdown. Everything is very impersonal in HAWX, you don't really feel anything from any of the characters, save whoever is debriefing you... Since he's probably barking his head off at you (if anyone has played GRAW2, it's the same sort of 'way too loud and obnoxious authority'). I figured hey, maybe since its a video game, and they've established that they're not aiming for realism... They'd actually try be entertaining instead.... Nope.

Characters aside, the storyline in AC's 3,4,5 and Zero still trumps that of HAWX. Sad to know huh? Fun events happen in AC, and you can have multiple mission choices. Depending on how well or what you do on your previous mission, your next mission may be something different. You may also unlock special planes by doing things differently. Your carrier gets sunk while you are being debriefed on it, so you get to emergency takeoff with whatever plane you want (a relief after being stuck with carrier-based planes for a good 3-4 missions). You deal with several layers of conspiracy and internal sabotage. You're led into traps. You have to fight people who were your allies in the past. You find unexpected help from people you thought were your enemies or who you thought were dead. You get framed for war-crimes that you didn't commit. They're not great plot twists, and some are more predictable than others, but at least they are there. For HAWX, they guide the player on a monorail of boredom: there are no alternative missions; you unlock planes purely by your grinded experience level; replayability is hugely lacking. Grinding experience and achievements to unlock new planes and their weapon packs (which you need to do if you want to use the other planes in Multiplayer) is not my idea of fun. There aren't any surprises either. People who start evil end evil... Those who start good end good. Not like it even matters, since everyone is so single-layered and predictable. The story basically follows the same stereotypical, overdone route. Its a war, and you're winning it step by tiny step. You don't ever feel like you're being pushed back, or have the carpet pulled out from under your feet... It's pretty linear, drawn-out progression.

HAWX singleplayer was a huge letdown. There's not much to do after you complete the campaign, other than doing it again on harder difficulties (or for achievements)... or free flight (fly around the map with no enemies). I don't remember for sure, but I don't think there were multiplayer modes outside of team deathmatch and coop either... So that will definitely get stale as well. Apparently most reviews have labeled the multiplayer as being the weakest aspect of HAWX, so I wouldn't expect any sort of recompensation by graduating from singleplayer to multiplayer - it only gets worse.

I'm fine with the fact that game developers can take liberty in modifying the genre or doing something new and unexpected with their game. It may not always work out, but it's innovative and progressive, and the only way for developers to foray into new territory, that may yet pioneer an unexplored direction of gaming. However, the main aspect, no matter what you're trying to do with the game, is to make it fun and entertaining. If this is sacrificed or lost in the concept, then the game just won't fly. HAWX is exactly like that, burdened with uninspired missions, maps, characters and gameplay, there really is no motivation to taxi to the runway, much less take off, regardless of whatever field of gaming you come from, sim-buff or arcader. Peel away all the fancies and shinies, if the game isn't fun to play, it appeals to no one.

One of the greatest, lingering facepalming moments in HAWX surely would have been the moment you hear from your wingman, "I haven't been in a battle like this since the Gulf War!"... Only for him to say again 3 missions later "I haven't been in a battle like this since the Gulf War!" .......... >_>