This post is, as usual with me, as late as your first date. But in that same way, it eventually showed up, grinning stupidly, oblivious to all its faults.
~~~~~~~~~~~~~~~~~~~~
So Command and Conquer 4 flopped like everyone predicted. Not a surprise. The game is bland, stank of foul betrayal, and is a momumental insult to fans of CNC and RTS gamers everywhere. I wrote about it here last year (ed: now 2 years ago).
I would like to take a moment to spit in the faces of every single person who tried to defend CNC4 pre-release. Every single EA fanboy who said "the new style needs a chance, shouldn't be written off", and every EA moderator (under contractual requirements) who said "don't judge the game before you've played it". Those flimsy veiled excuses don't hold up anymore now, eh? Too bad the bombardment of criticism might have actually curbed the game from ending up such a disaster, but no, instead, we had to not stomp on EA's pathetic marketing campaign for this abomination, only so that we could expose it for being a laughing stock later. Unfortunately, since now it's 'too little, too late', CNC fans got screwed out of a proper sequel (and conclusion) and EA's like 'herpy-derp, we couldn't have forseen this, lawl'. Except for the fact that if they listened to us, instead of hiring moderators to lock/close/hide threads of criticism on their forums, they wouldn't have gotten so badly reamed by every single reviewer. The true, loyal CNC fans did their part. It is EA, and the EA fanboys have no one else to blame but themselves.
However, I'm not here to relive every moment of the nightmare that is CNC4, but rather to educate you on its history, from which, we all may yet learn something. Perhaps this is indeed CNC4's only redeeming quality: it acts as a beacon of tragedies for others to beware.
After CNC4 was released, it's review scores submitted, and it's initial wave of buyers suckered in (about ten people total), CNC4 developers, some of them now ex-employees, were freed from contractual stipulations and revealed the asinine development processes behind the game. In the following link, Greg Black, ex-EA, tells us some of the ugly truths behind CNC4 that fans were forbidden to know before the game's release date. Additionally, Sam Bass, lead designer of all EALA's CNC games, divulges more information about his own power struggle with EA management over the game's direction.
Since I don't expect you to want to sift through it all, I've summarized the major points for how it became such a disaster.
1. As CNC4 was nearing its release date, the number of remaining developers dwindled. EA was trying to cut costs for the project and removed non-essential staff from it's payrolls as the game neared a releasable state. It was also known well ahead of time that ALL of its developers would be terminated by release date. As you can imagine, this didn't promote company atmosphere or enthusiasm. The developers went to get their uninspired game out the door and collect their final paychecks, all while already looking for new employment elsewhere. It didn't help any that the release date was pushed forwards and that CNC4 was expected to be a rushed project since Starcraft 2 was creeping on the horizon.
2. CNC4 was originally designed as a multiplayer online browser game to be marketed in Asia, with very loose ties to the CNC universe, and no singleplayer inclusion, nor any plot advancement. Since it was a lightweight browser game, there was no base-building, macromanagement, nor harvesting of resources. EA management later decided that it would be wiser to repackage the game with a shoddy, cheap singleplayer and as an entire game, cramming a game that was never designed to fit the mold into something else. The designers didn't like it, but they didn't have a choice. Once the fans learned about it, they weren't satisfied either, but the damage was done and EA had no intention of reversing it.
3. In the backlash caused by the poor writing in both CNC3 and Kane's Wrath (CNC3's expansion), Sam Bass, somewhat tired of working on CNC, promised fans that the next main title in the franchise would be an epic conclusion to the story, and resolve most major plot holes and finally answer the fan's questions on the enigmatic Kane, the primary antagonist since the original Command and Conquer. This would release him from working on yet another title in the foreseeable future (up to this point, EA has forced EALA to produce a new CNC title every 6 months), and would allow him to appease the fans he's had to apologize publicly to so many times before. Unfortunately for Bass, EA's intervention demanded that a game that almost entirely contradicted the lore had to be bent and reshaped to fit back into the CNC universe. Worse, EA uncovered Bass' intention of concluding the main plot and revealing one of its greatest mysteries, and promptly forbade it. In the disagreement that followed, Bass retracted the original plot for CNC4, removed the information about Kane, and closed the saga leaving more questions and plot holes than before. At first, it seemed that Sam Bass had lied to the fans. With his admission post-release, Sam Bass has indisputably betrayed and misled fans with misinformation under stipulations of his contract. Even though EA drove the project into the wall, Bass is not entirely blameless for continually oiling the wheels.
4. Following the rather lackluster (but at least palatable) titles of Red Alert 3 and Kane's Wrath, the fans were issued public apologies and promises of better feedback methods pre-release as well as consistent patch support post-release. So for CNC4, they had an invitational pre-screening, gathering pros, prominent players and CNC-fansite reporters to a convention in Germany. The feedback was almost entirely negative, but the developers expected this for the reasons above (which at the time they couldn't disclose). Knowing that EA would never let them alter the game, they curbed the criticism with excuses, claiming that the product was still unfinished, and that it would be much more acceptable by release, even though the main criticisms were with the game fundamentals which were already set in stone. Following the pre-release convention, a multiplayer beta was issued, but as accurately confessed by Greg Black in the above interview, there was insufficient time to have a meaningful beta where feedback could be evaluated and used to further develop the game. Beta and release were practically the same, which is unsurprising, considering all EA betas are like this now. See: Need For Speed World, Medal of Honor, Dead Space 2 betas.
Overall, no one's surprised that EA released a terrible title. No one's surprised that EA management was at fault for leading the trainwreck either. At one point I thought EA had sensibly canceled Tiberium (the CNC FPS game), but then for them to promptly lead this project into disaster makes me think their judgment is spotty at best. EA is never going to learn from its mistakes, but other developers can. And while EA has a lot of buffer room when making such errors, others don't. Learn from EA. Don't be a shit stain on gaming.
Showing posts with label CNC. Show all posts
Showing posts with label CNC. Show all posts
Thursday, March 10, 2011
Thursday, August 13, 2009
I Fucking Knew It.
http://forums.commandandconquer.com/jforum/posts/list/19892.page
http://forums.commandandconquer.com/jforum/posts/list/19952.page
So, EA admitted that they stole their innovative RTS ideas from other games. I kind of already went over all that bullshit a few posts back here though, so I'm really not surprised in any way. The EA boards probably has more skeptics than fanboys, but the naive defiance of the latter generally makes the atmosphere too stifling to follow.
First you have fanboys who fiercely defend the franchise for being innovative, but then change gears when evidence says otherwise. Now they're justifying the borrowing of gameplay ideas, claiming that many games borrow inspiration from the others before them, but they heavily gloss over the fact that the 'borrowed' ideas aside, CNC4 has nothing innovative of its own. As the PC gamer podcast (second link) says, EA's 'first ever RTS with mobile bases' appeal is ridiculous, as they must have never played another RTS in their life. It makes sense though, EA has always been a company lagging behind their competitive developers, with blinders over their eyes and plugs in their ears.
http://forums.commandandconquer.com/jforum/posts/list/19952.page
So, EA admitted that they stole their innovative RTS ideas from other games. I kind of already went over all that bullshit a few posts back here though, so I'm really not surprised in any way. The EA boards probably has more skeptics than fanboys, but the naive defiance of the latter generally makes the atmosphere too stifling to follow.
First you have fanboys who fiercely defend the franchise for being innovative, but then change gears when evidence says otherwise. Now they're justifying the borrowing of gameplay ideas, claiming that many games borrow inspiration from the others before them, but they heavily gloss over the fact that the 'borrowed' ideas aside, CNC4 has nothing innovative of its own. As the PC gamer podcast (second link) says, EA's 'first ever RTS with mobile bases' appeal is ridiculous, as they must have never played another RTS in their life. It makes sense though, EA has always been a company lagging behind their competitive developers, with blinders over their eyes and plugs in their ears.
Thursday, August 6, 2009
CNC4 Subtitles
Lmao. In my previous post, I mentioned how terrible EA was at creating their subtitles for the CNC series, continually relying on some of the most trite and overused phrases in the entertainment industry, but there has been some new development. EA has been made aware to their inadequacies in the naming department... And is now asking fans to name the game for them through submissions. >_>
Wow. Well. Considering how terrible EA is at making games, maybe next time they'll ask fans to make the game for them too. This can only be a good thing.
Edit:
CNC4's subtitle is now Tiberian Twilight, as per fan requests, reverting back to the original naming scheme established by Westwood (in line with Tiberian Dawn, Tiberian Sun). It's a little odd now since CNC3 is named Tiberium Wars, a discontinuation of the trend... But what's done is done. Tiberian Twilight would have been alright as a subtitle, but I'm not that excited this time around, as:
1. CNC4 will play nothing like the previous CNCs, and thus, does not deserve the name Tiberian Twilight
2. This subtitle was originally intended as the name for CNC3 (when it was still being made by Westwood) so really, now they're just resurrecting an old title.
3. The title shows no EA ingenuity at all... Although this time it's not really EA's fault, as they left in the hands of the fans. Sorry to say, but the fans suck at making subtitles too, just not as much; they just copied Westwood's dead title.
Wow. Well. Considering how terrible EA is at making games, maybe next time they'll ask fans to make the game for them too. This can only be a good thing.
Edit:
CNC4's subtitle is now Tiberian Twilight, as per fan requests, reverting back to the original naming scheme established by Westwood (in line with Tiberian Dawn, Tiberian Sun). It's a little odd now since CNC3 is named Tiberium Wars, a discontinuation of the trend... But what's done is done. Tiberian Twilight would have been alright as a subtitle, but I'm not that excited this time around, as:
1. CNC4 will play nothing like the previous CNCs, and thus, does not deserve the name Tiberian Twilight
2. This subtitle was originally intended as the name for CNC3 (when it was still being made by Westwood) so really, now they're just resurrecting an old title.
3. The title shows no EA ingenuity at all... Although this time it's not really EA's fault, as they left in the hands of the fans. Sorry to say, but the fans suck at making subtitles too, just not as much; they just copied Westwood's dead title.
Wednesday, July 22, 2009
Command and Conquer 4: The Revenge of Tiberium!
Well, I admit. EA is just better than I am.
AT MAKING SHITTY SUBTITLES.
Yeah, considering their previous publications - BFME2: Rise of the Witch King, CNC3: Tiberium Wars, CNC3: Kane's Wrath, then RA3: Uprising, and just Tiberium (for their first person shooter title) - EA has me beaten by a mile when it comes to cliche, angry and spiteful underdog avenger titles. Ooh. So scary.
So, no. CNC4 isn't called the Revenge of Tiberium. I'm sure it'll be much worse though, so just stay tuned. But it'll be pretty hard for Tiberium to have revenge on anybody... You know why? Tiberium is now a tame and easily accessible resource that has no infringement on human health or lifestyle. What the fuck.
For those who don't know the lore being Tiberium, I will do a quick recap, as the story was revealed by Westwood, the original developers. Not long ago, a meteor fell from space and crashed in Italy. It brought with it a strange biological plant growth called Tiberium that leeched minerals out of the ground and sprouted it as a green plant on the surface. While this made harvesting the plant quite lucrative, the plant emitted poisonous gases and rapidly spread, destroying Earth's habitat, killing off other plants and animals. Tiberium's growth was so dramatic that much of the world was covered in it, even the seas were clogged with it, and the only places that could slow its growth were icy artic regions or areas with steep rocky terrain. The world was being split into two factions, GDI and Nod, the former trying to restore peace and order and quell the advance of Tiberium, and the latter trying to undermine GDI (and the current world order) to embrace Tiberium, the secrets it may hold, and usher forward a new race of enhanced beings. While GDI and Nod slugged it out with each other, they stumbled upon the bizarre. Some wild animals, humans and even plants adapted with excessive exposure to Tiberium, becoming much stronger and more resilient. Furthermore, Tiberium was obviously alien, but unnervingly hinted at the existence of an invading intelligent alien race.
Unfortunately, as Westwood's rights to the franchise were passed to EA, the story began to crumble in inconsistency. Tiberium became some crystalline lifeform, and resembled the minerals in Starcraft. Alien artifacts that were found in earlier games were 'refound' at an even earlier date. Alien arrivals were poorly explained, and Nod's enigmatic and visionary leader, Kane, began to operate in a questionable manner with incomprehensible objectives. But worse... Tiberium is no longer the plague that is encompassing the globe. It is now of no threat to anyone, safely locked away underground, and mined by large vertical drilling shafts. Tiberium no longer is on the surface to destroy civilian respiratory systems, give severe skin burns and cancers, corrode the armor off of vehicles, mutate biosystems, or uproot and level cities. What's going on? The main element of the game... The resource you NAMED the game after, has been so drastically altered, there is really no point in trying to continue this franchise. Worse, EA drops the guillotine: they claim they will be concluding the story and wrap up loose ends with this final installment. Considering how they bullshitted the story for both CNC3 and the expansion pack, they have so many plot holes and loose ends that they will never be able to piece the thing back together in just a single game.
EA tried to write the story as it pleased them in CNC3, and it lead to inconsistencies and fans asking well-deserved questions, often about the characters or incomplete events from the previous titles. But since it was plainly obvious that EA did not even play the previous games themselves, they had no idea who or what the fans were talking about. So... what did they do? They made an expansion pack to try fill in the gaps. So the fans received 5 second explanations during FMVs, often just saying that so-and-so died before the game events occurred, or that Tiberium underwent a mysterious overnight transformation and that researchers could not come up with any answers. Wow. Lame. If by 'filling the gaps' they meant just acknowledging their poorly written inconsistencies in an official FMV... then EA sure succeeded. And worse, they tried to bring back old characters and factions to do fanservice... even when these things had no right to return. Now with factions like Cabal, a previously rogue AI commander, back in his throne, EA has plot holes the size of dump trucks to fill. And yet they think they can complete a convincing story in just ONE game? Get over yourself, EA.
So that's enough about the plot. They fucked it up, and it isn't going to get unfucked any time soon. But what really pisses me off is that they're selling the same fucking rehash gameplay and engine. This engine has been used for 11 games, not including expansions! 5 of these games were ancient, and used a very very old basic version of this engine, fair enough... But the earliest one was from 2001! Way to milk a dry cow. Or in this case, a dry and half-eaten-by-vultures carcass. Now just reusing engine code isn't bad... But its the way it is used is important. Some games show noticable engine upgrades and improvements that make the engine recycling well justified... But EA does not make that sort of game. Currently, the CNC4 screenshots look like a game from 2004... But I will give them the benefit of the doubt since it's still in alpha: CNC4 at release will look about as sharp and clean as CNC3, but no better. Why is this? Because EA has no incentive to improve it past that, and CNC3 already consumed a ton of memory in high-res textures. On top of that, RA3, based on the same engine, showed diminishing graphics relative to CNC3, a game that is its predecessor.
Graphics aside, CNC4 doesn't have any gameplay innovations to speak of, only concepts borrowed from other games. Instead of having a construction yard and building around it like other CNC games, you have a walking mega unit that is pretty much your base all in one package. Not only has this been done before in Universe at War, and Dawn of War, but it isn't anything like what the franchise is like. Instead of harvesting fields of rapidly growing Tiberium, you capture and hold Tiberium control points that give you a steady stream of income. Done by Dawn of War and other capture-point based RTSes like Demigod, Company of Heroes, and World in Conflict. This is not anything like any CNC game either. They've introduced a population cap. If I wanted to play a Blizzard game, I'd play a Blizzard game. There's also no more base building, another feature taken from modern tactical RTSes. Everything that made CNC unique is gone, we only have some pathetic trend following, courtesy of sloppy and uninspired EA developers. Instead of unlocking units by teching up to new tech tiers, you level up your commander level by killing or losing units. Your commander level is a consistent stat that carries across games. Not only is this RPG element completely unnecessary, but it is so poorly integrated that it will throw a wrench in any RTS mechanic that remains in the game. Players will be limited to what units they can build because of their level. That limits build orders, strategies and even the opponents they can fairly fight and counter. Why even bother? This is a terrible idea just at conception. Scrap the damn thing.
Now someone may ask... The game isn't out, why are you so harsh and so certain it will fail? These words were spoken to me every single time a EA CNC game was on the horizon. It came about for CNC3, for KW, and for RA3. Yet unsurprisingly, every time, I was justified in my criticism. EA is truly a company that you cannot let out of your sight, as when they are given creative freedom, they are bound to failure and disappointment. So, I know without a doubt that EA will screw up CNC4, and like their previous releases, I refuse to purchase it. And you know what is sad? I was happy when EA announced the cancellation of Tiberium, their first person shooter rendition of the CNC universe. I thought they came to their senses and decided to not pursue developing a genre and universe that they did not understand and instead moved their investment to something they do better... Like sports or something. But no. They put their money here, in this other abomination of a RPG-Squadbased-Tactical-RTS game. Jumping from one sinking ship to another. There is no doubt that EA will fuck up. The only question on my mind is between the unfinished Tiberium project and CNC4, which one would have been the lesser of two evils? Ultimately, the answer to this is moot; both of them are destined to be a shit stain on gaming.
AT MAKING SHITTY SUBTITLES.
Yeah, considering their previous publications - BFME2: Rise of the Witch King, CNC3: Tiberium Wars, CNC3: Kane's Wrath, then RA3: Uprising, and just Tiberium (for their first person shooter title) - EA has me beaten by a mile when it comes to cliche, angry and spiteful underdog avenger titles. Ooh. So scary.
So, no. CNC4 isn't called the Revenge of Tiberium. I'm sure it'll be much worse though, so just stay tuned. But it'll be pretty hard for Tiberium to have revenge on anybody... You know why? Tiberium is now a tame and easily accessible resource that has no infringement on human health or lifestyle. What the fuck.
For those who don't know the lore being Tiberium, I will do a quick recap, as the story was revealed by Westwood, the original developers. Not long ago, a meteor fell from space and crashed in Italy. It brought with it a strange biological plant growth called Tiberium that leeched minerals out of the ground and sprouted it as a green plant on the surface. While this made harvesting the plant quite lucrative, the plant emitted poisonous gases and rapidly spread, destroying Earth's habitat, killing off other plants and animals. Tiberium's growth was so dramatic that much of the world was covered in it, even the seas were clogged with it, and the only places that could slow its growth were icy artic regions or areas with steep rocky terrain. The world was being split into two factions, GDI and Nod, the former trying to restore peace and order and quell the advance of Tiberium, and the latter trying to undermine GDI (and the current world order) to embrace Tiberium, the secrets it may hold, and usher forward a new race of enhanced beings. While GDI and Nod slugged it out with each other, they stumbled upon the bizarre. Some wild animals, humans and even plants adapted with excessive exposure to Tiberium, becoming much stronger and more resilient. Furthermore, Tiberium was obviously alien, but unnervingly hinted at the existence of an invading intelligent alien race.
Unfortunately, as Westwood's rights to the franchise were passed to EA, the story began to crumble in inconsistency. Tiberium became some crystalline lifeform, and resembled the minerals in Starcraft. Alien artifacts that were found in earlier games were 'refound' at an even earlier date. Alien arrivals were poorly explained, and Nod's enigmatic and visionary leader, Kane, began to operate in a questionable manner with incomprehensible objectives. But worse... Tiberium is no longer the plague that is encompassing the globe. It is now of no threat to anyone, safely locked away underground, and mined by large vertical drilling shafts. Tiberium no longer is on the surface to destroy civilian respiratory systems, give severe skin burns and cancers, corrode the armor off of vehicles, mutate biosystems, or uproot and level cities. What's going on? The main element of the game... The resource you NAMED the game after, has been so drastically altered, there is really no point in trying to continue this franchise. Worse, EA drops the guillotine: they claim they will be concluding the story and wrap up loose ends with this final installment. Considering how they bullshitted the story for both CNC3 and the expansion pack, they have so many plot holes and loose ends that they will never be able to piece the thing back together in just a single game.
EA tried to write the story as it pleased them in CNC3, and it lead to inconsistencies and fans asking well-deserved questions, often about the characters or incomplete events from the previous titles. But since it was plainly obvious that EA did not even play the previous games themselves, they had no idea who or what the fans were talking about. So... what did they do? They made an expansion pack to try fill in the gaps. So the fans received 5 second explanations during FMVs, often just saying that so-and-so died before the game events occurred, or that Tiberium underwent a mysterious overnight transformation and that researchers could not come up with any answers. Wow. Lame. If by 'filling the gaps' they meant just acknowledging their poorly written inconsistencies in an official FMV... then EA sure succeeded. And worse, they tried to bring back old characters and factions to do fanservice... even when these things had no right to return. Now with factions like Cabal, a previously rogue AI commander, back in his throne, EA has plot holes the size of dump trucks to fill. And yet they think they can complete a convincing story in just ONE game? Get over yourself, EA.
So that's enough about the plot. They fucked it up, and it isn't going to get unfucked any time soon. But what really pisses me off is that they're selling the same fucking rehash gameplay and engine. This engine has been used for 11 games, not including expansions! 5 of these games were ancient, and used a very very old basic version of this engine, fair enough... But the earliest one was from 2001! Way to milk a dry cow. Or in this case, a dry and half-eaten-by-vultures carcass. Now just reusing engine code isn't bad... But its the way it is used is important. Some games show noticable engine upgrades and improvements that make the engine recycling well justified... But EA does not make that sort of game. Currently, the CNC4 screenshots look like a game from 2004... But I will give them the benefit of the doubt since it's still in alpha: CNC4 at release will look about as sharp and clean as CNC3, but no better. Why is this? Because EA has no incentive to improve it past that, and CNC3 already consumed a ton of memory in high-res textures. On top of that, RA3, based on the same engine, showed diminishing graphics relative to CNC3, a game that is its predecessor.
Graphics aside, CNC4 doesn't have any gameplay innovations to speak of, only concepts borrowed from other games. Instead of having a construction yard and building around it like other CNC games, you have a walking mega unit that is pretty much your base all in one package. Not only has this been done before in Universe at War, and Dawn of War, but it isn't anything like what the franchise is like. Instead of harvesting fields of rapidly growing Tiberium, you capture and hold Tiberium control points that give you a steady stream of income. Done by Dawn of War and other capture-point based RTSes like Demigod, Company of Heroes, and World in Conflict. This is not anything like any CNC game either. They've introduced a population cap. If I wanted to play a Blizzard game, I'd play a Blizzard game. There's also no more base building, another feature taken from modern tactical RTSes. Everything that made CNC unique is gone, we only have some pathetic trend following, courtesy of sloppy and uninspired EA developers. Instead of unlocking units by teching up to new tech tiers, you level up your commander level by killing or losing units. Your commander level is a consistent stat that carries across games. Not only is this RPG element completely unnecessary, but it is so poorly integrated that it will throw a wrench in any RTS mechanic that remains in the game. Players will be limited to what units they can build because of their level. That limits build orders, strategies and even the opponents they can fairly fight and counter. Why even bother? This is a terrible idea just at conception. Scrap the damn thing.
Now someone may ask... The game isn't out, why are you so harsh and so certain it will fail? These words were spoken to me every single time a EA CNC game was on the horizon. It came about for CNC3, for KW, and for RA3. Yet unsurprisingly, every time, I was justified in my criticism. EA is truly a company that you cannot let out of your sight, as when they are given creative freedom, they are bound to failure and disappointment. So, I know without a doubt that EA will screw up CNC4, and like their previous releases, I refuse to purchase it. And you know what is sad? I was happy when EA announced the cancellation of Tiberium, their first person shooter rendition of the CNC universe. I thought they came to their senses and decided to not pursue developing a genre and universe that they did not understand and instead moved their investment to something they do better... Like sports or something. But no. They put their money here, in this other abomination of a RPG-Squadbased-Tactical-RTS game. Jumping from one sinking ship to another. There is no doubt that EA will fuck up. The only question on my mind is between the unfinished Tiberium project and CNC4, which one would have been the lesser of two evils? Ultimately, the answer to this is moot; both of them are destined to be a shit stain on gaming.
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