Thursday, August 20, 2015

King of Dragon Pass - More cows, more cows, I need more cows!

I heard about this game when I played Banner Saga and people were comparing that game to this. This is basically a tribe building simulator where you act as the king. You have a circle of elders that make the choices of everything that happens in your little clan. Although you do have the final say in what happens, these people will give their opinion of everything that happens and what choices to make and their total stats will determine how the action you pick turns out. Every now and then something random will happen such as your people find some fossils and you can choose to sell them, destroy them, bury them back, or put them in your clan hall. Or some ugly men in your clan will show up saying they can't find a wife and you have to help them. In fact that happens a little too often. Your clan sure has a lot of ugly men. While you're not marrying off ugly men, you're probably sending out an exploration party, recruiting more farmers, building shrines, or even raiding other clans and stealing their shit.

This game is pretty complex but there is a tutorial when you first start the game. The tutorial doesn't explain very much but it gives you a very basic idea on how to play. Emphasis on the very basic because you're going to fail and die and you'll feel bad. When you first start, the game will give you a story where you can pick multiple choices that will determine how your starting clan turns out. This will determine what type of clan you are, warlike, peaceful, or balanced. It will also determine your starting god out of a list of 10+. A important part is how much land you decide to grab early on in the game. You can claim just enough land, a little more, a lot more, a shit ton more. The bigger the land the harder it is to defend against raiders. The first time I started I picked just a little more land and soon my clan grew too much that I ran out of room for cows. Cows are your most important resource. Everything in this game revolve around cows. You can trade the cows, eat the cows, sacrifice the cows, and the enemy will even come to steal your cows. So you send raids to steal your and some of their cows back. Never ever run out of room for cows and worse, don't start eating your cows because you spent too much time raiding other tribes and making enemies instead of farming crops. You'll end up too worn out to raid other tribes for land to expand your cow herds and end up starving and dying.

I like to point out that there is only a limited amount of random events going on and you're bound to see the same ones over and over. But each time your play through the options you pick might be different based on your circle. In one play through I was able to convince everyone to stop ragging on a guy and another play through the same choice somehow ended up failing. One thing I like about these random events is the art used for them is really nice and how completely random or bonkers they are. You'll see people riding around on moose and you're wondering what kind of weird horses these strange settlers from the north are. Or meeting duck people whom you can try to enslave or work together with. Even finding dinosaur eggs that if you keep and raise, will turn into triceratops and use them as battle mounts on a raid. You can send an exploration on a spot on the map and random events will happen. Sometimes your people get caught and killed, sometimes they get gifts or find strange objects, sometimes you piss off another clan and they send people to raid you. There are a lot of raiding going on so even if you are a peaceful tribe, its good to make defenses like watch towers and barricades so you don't lose as much when they do. However I heard you can't win through diplomacy.

Its a strange quirky game but its somehow really enjoyable. If you like the random events of The Banner Saga and enjoy running a tribe and raising a lot of cows then you'll enjoy this game.

Sunday, June 14, 2015

Massive Chalice - Massive Shit

This here is another kickstarter game from Doublefine. You may know them from the tragedy that is Broken Age. The game is a tactical TBS game mixed with kingdom building and a human breeding simulator. Basically you take the role of the immortal ruler and there is a massive talking chalice that tells you that people from heroic bloodlines are needed to fight off the cadence. The cadence are unknown evil things that attacked out of nowhere and normal people get killed off too quickly so you must have people from heroic bloodlines breed with one another and have as many children as possible so they are sent off to war. However this game tries to do too much at once and you really wish they focused more on one part of the game because the game play is really shallow.

Lets talk about the breeding simulator first. You start the game by creating 5 houses where your bloodlines will start at. Each house will have their own motto, their own standard, and the founding male and female. Then the rest of the heroes you get will come from one of these houses. You can build keeps and then assign reagents and their partner to one. The two you choose will marry and try for kids as soon as possible. The personality and traits of the parents will determine the one the child gets. So don't put dimwitted, slow, or even asthmatic people on the throne. Its just going to end up with kids with shitty traits. Sometimes, you don't have any ones with good traits so you'll have to end up with shitty kids. Another thing you need to look out for is the fertility of the hero. Some are infertile and are useless. They should be sent off to battle and die as soon as possible because they're worthless. Low fertility can be used but they really suck because you want as many kids as possible to keep your hero supply up. The best is a high fertility trait because they'll be popping out kids year after year and passing that gene to their kids which you use to breed even more. You want the reagent and their partner to be as young as possible as well. Not only do younger heroes have higher fertility, but they'll live for longer to create more kids for your army. Unfortunately, this means you'll have to pick either bad traits, marry a younger person with someone much older to keep decent traits or commit in a whole bunch of incest to keep the best traits in one family. If one of them dies you can marry them off to someone else to keep the bloodline going. You want to do that the minute they die so you don't waste any time in child making.

Heroes, if they die during combat or any of the random events, will disappear for good. So you're always looking for a fresh supply of heroes. Once the reagent and their partner have a child they will be trained at the keep and be a hybrid of the two classes of the parents. So that is another thing to look out for. You don't want too many of one class so if you have a bunch of caberjack reagents you want to start looking for some alchemists to become reagent to breed with other alchemists or hunters. Once the kids reach about 15 they will be sent to the capital and will be able to participate in war. Heroes once they reach about 50-60 they will start dying off. If they have children they will pass off items to them and those items will become relics that will be handed down by each generation of the same bloodline. If you're like me the first time playing this game you'll end up not building enough keeps, not having enough fertile heroes, and having too many heroes die in combat. The first few decades were pretty simple then suddenly all my heroes started dying of old age. The dumb reagents weren't breeding fast enough. They have gotten old and the children stopped coming. Unfortunately, the new children were too young to breed and the other heroes were too old. Most of the younger women died off in the war so I had to start matching 19 year old men to 50 year old women to get them to breed. This failed horribly as the women had low fertility and died too fast before kids were out. This led to a population crisis and eventually the death of the entire nation as I ran out of heroes and the cadence destroyed everyone.

The second time, I built keeps as soon as possible and got them started early on making kids. I spent extra research time to find heroes from the population. This will fill in the gap so you don't rely on your reagents doing well on their jobs at making kids. Seriously look for high fertility rate among your heroes and get them fucking as soon as possible to pass on that gene so their children can fuck more people and pass that on so you have more fucking and more children everywhere. And being the second time playing this, I was more aware of how to play the game and more heroes survived the attacks. Combat is a tactical TBS style and you bring in a total of 5 heroes per battle. Its better to put in infertile or older heroes so they can get some use out of their lives. Leave the younger ones at home to make kids. However, age affects the hero's combat stats as well. Younger heroes are faster, while prime aged heroes have better stats, and old heroes suck ass. You also need to choose if the reagent born kids with good stats should be used as breeders to create super powerful bloodlines or take them into battle so they die and waste all your time spent on them. Remember, a single death is many years wasted on raising them. Do not let anyone die.

Combat is really simple, you have the three main classes. Caberjacks are melee fighters with giant battering rams, hunters with their big cross bows, and alchemists with exploding flasks they can throw. Enemies are simple, they're either melee or range and that's about it. Some have bonus armour, some drain exp on each attack but most things die in a couple of hits. But so do you. So get a lot of hunters and alchemists and fuck caberjacks because they're slow and they're melee. Every time you walk and see an enemy, you will lose control the screen will shift onto the enemy and giant letters "ENEMY SPOTTED" will appear over them. Then you shift back and regain control. EVERY SINGLE TIME. So if you only saw one monster when you poked through that fog, the next guy to walk closer will see another and the same thing will repeat. Then the next guy walks closer and you see another monster and then again. Are you fucking insane. Why the fuck do you need to keep reminding me that I spotted a monster. I have eyes, I don't need you to take away my control and waste 30 seconds moving the screen over to fly a dumb text over them and then scroll back. Every fucking enemy. That alone makes me not want to do the combat. That and the simplicity of the game. Enemies either run back and forth or run straight at you. You shoot them before they reach you and you walk further into the fog and waste time seeing enemies. Then you snipe them and keep going. I hope you don't have any heroes with slow traits because they move at 1/2 the distance of a normal person. While everyone is off fighting that last guy is trailing behind being a burden on everyone. Just have him die alone and don't bother sending him to battle or breeding because he'll pass on shit genes.

The entire game takes place over 300 years. You probably get into combat every 10-20 years so every time you battle you basically refresh your entire roster of heroes. You never really get attached to any of the heroes. Someone dies? You go who the fuck is that. You don't really care about any of the heroes because they just die so quickly. Years pass by with absolutely nothing to do. You are just waiting for a keep to build so you fast forward the years when suddenly it goes "a hero has died of old age." Or suddenly the cadence decide to invade! There you do a short battle then its back to the waiting game. Sometimes a random event will appear and you have to make a choice. A lot of these events will randomly kill off a hero for no reason. There are just way too little to do between the years and you have no attachment to the heroes. You'll use them for combat once or twice then they die of old age. Or they sit in the keep pumping out as many kids as possible and you'll never hear of them again. For a game that spans over 300 years there is very little to do.

Overall, it has a lot of interesting ideas but none of them are complete. It feels like its still in early access than a full release game. Unless you really like TBS games, the very basics of a kingdom building game, or a human breeding simulator, just pass on this game. Its not a terrible game, but its just boring. Extremely repetitive and boring.

Witcher 3 - Candle lighting simulator

The Witcher 3 is the third and final game of the Witcher series. Its based off the popular polish series of books known as Witcher which focuses mainly on Ciri. However the game's protagonist is Geralt, the sort of father figure to Ciri. Why you ask? Well Geralt is a womanizing monster slayer for hire which sounds more interesting than Ciri, the little girl who was kidnapped, raped by bandits, saved by Geralt, taken to train as a witcher, being the daughter of the Nilfgaardian emperor who wants to fuck her and create a child of prophecy, and travelling through multiple worlds to stop the wild hunt. The game isn't a retelling of the book, its a continuation of the story where the book ended. In the book, Geralt has already died, but was revived in the game and suffers amnesia.

To quickly sum up the story of the first two games, spoilers incoming, Geralt wakes up without his memories at Kaer Morhen, home of the Witcher school of the Wolf. There he meets his fellow Witchers and a sorceress called Triss Merigold. Triss claims you two are in love and then suddenly a group called Salamandra attacks and steals the secret Witcher mutagens used to create new Witchers. Then everyone separates to hunt them down and you end up at Vizima where you meet your old friends the bard Dandelion, and drunken dwarf Zoltan Chivay. Here you do odd jobs while hunting Salamandra and eventually end up wiping them out and while collecting your reward from King Foltest of Temeria you accidentally saves him from a Witcher assassin. That concludes the first game.

The second game, you reluctantly became King Foltest's bodyguard because no one says no to a king. While attacking a castle King Foltest was killed by a Witcher pretending to be a blind monk. You were captured and thrown in the dungeon for being suspected of being the king slayer. The king slayer has been going around murdering multiple kings. In the dungeon you meet Roche, the leader of the Temerian Blue Stripes. He busts you out if you agree to help him find the king slayer. If you pick no, you get shot in the back by a crossbow and die so you have to pick yes. There you sail to flotsam where the local leader has you do odd work for him and you end up having to capture the leader of the local terrorist group called the Scoatail called Iorveth. They are fighting for the freedom of all non humans that are constantly subject to racism. The game surprising will split into two based on who you choose to help. Roche, or Iorveth. Roche focuses more on the politics of the northern kingdoms, while Iorveth focuses more on the king slayer and the Lodge of Sorceresses, a secret organization of the most powerful sorceresses, many advisors to the kings of the northern kingdom, and their plot to assassinate the kings. Either way the game ends when many of the kings are killed, the northern kingdom in shambles Kaedwen, Aerdin, Temeria were lost, and Redania ends up taking in all the land they used to occupy. The lodge was found and a witch hunt started to kill all magic users and Nilfgaard from the south taking this chance to invade the northern kingdoms.

NOW THAT WE GOT THAT SHIT OUT OF THE WAY. You might be going this is a lot of fucking shit to take in. And the developers thought of that. Instead of calling it Witcher 3, they changed the name to Witcher: The Wild Hunt. Technically its still Witcher 3 but the trailers will never mention the 3 and the number 3 becomes slash marks on the screen that still looks like 3 but becomes more like a design than an actual number. This is because they don't want people to be overwhelmed to start a game like the Witcher 3 and expected to play the first two games of the series. This is partially why Dragon Age Inquisition was called that instead of Dragon Age 3. The game does a really good job letting you catch up and learn everything of what happened in the previous game through cut scenes and quests. However, if you want to, you can read through the game's ingame Glossary. Its as big as Mass Effect's and it will explain everything and everyone you've met. You don't have to read it but it will give you additional information if you wanted to learn more. Another thing is the ability to pick your choices from the previous games if you wish to personalize Geralt's quest more. You don't need to fucking sign up on a dumb website and spend 5 hours doing that shit like Dragon Age Inquisition. No, a Nilfgaardian Officer will ask you a series of questions for book keeping purposes. How you answer these questions will affect the game.

The main difference from the first two games is that Witcher 3 is an open world game. I am not a big fan of open world games. I always end up wandering around too much doing side quests, forgetting main quests, and then quitting the game after dicking around for a couple of weeks on side quests. However since this was a Witcher game, my expectations for this game was through the roof. The game turned out better than I ever could have expected. However there are still many issues that the game suffers from. We will get into that later. But first to focus on the open world. The game is split into several large areas. White Orchard is a bit smaller and is a sort of tutorial area. After completing your first contract quest you are then thrown into the main storyline where the emperor of Nilfgaard orders you to find Ciri for him. There you are free to explore 3 areas, the swamps of Velen which are currently being governed by the bloody baron and the three crones, the free city of Novigrad which is neutral to the war but mostly taken over by Redania, and the islands of Skellige which are home to the viking warriors. These three areas are much larger than the one you see at White Orchard and they are somewhat level locked but not entirely.

You are free to roam anywhere at any time. To get into Novigrad you will need a pass which you can get from completing the questline in Velen with the bloody baron or buy a pass from a shady merchant. You can even sneak in if you like, which was exactly the way I first got in. I jumped into the river and swam my way in. Skellige however, requires a boat and it costs 1000 orens you get to which is a hefty sum early on in the game. Unlike other open world games, the monsters don't scale with you. The quests, the monsters you see are all set at a certain level. You could find a level 30 quest early on when you're level 8 and you will have to wait until the end of the game to actually go back and complete them. While Velen is the lowest level of the three zones it also contains some of the highest level areas so be careful where you search. If you don't save often while exploring you might accidentally stumble onto high level enemies that kill you in one hit sending you way back to your last save point. While quests don't scale to your level, items that drop does. This is one of the most annoying things to have to deal with. Say you are level 18, and you do a level 26 quest. The reward is a sword but it scales down to level 18 so you can use but now you are missing a good weapon that you could use when you reach 26 rather than a useless shitty sword you'll replace by doing a equal level quest.

The opposite isn't true when scaling items. You could be over leveled and skipped out on the main questline. After going back much later the NPC hands you the sword wielded by the old king of Skellige, the legendary sword handed down in his family for generations. He entrusts this sword to you to help battle the Wild Hunt. You reluctantly accept something of such value but once you look at it in your inventory you go what the fuck? This thing is still level 19 and the bandits on the road are dropping level 26 swords. I don't want this fucking garbage. So much for being a legendary sword. Scaling items are out of whack in this game. There are many times where I am doing a high level quest only to be rewarded with a lower level item. While other times, a lower level quest rewards me with a much higher level item that I cannot wear until much later. However, the majority of the time you're getting so many swords that are relics, named swords but in multiples. I've found at least 3-4 copies of almost every sword in the game and they are all at different levels depending on when I found them. You'll end up selling everything and finding an upgrade is a pain in the ass. you'll keep getting low level swords until suddenly a level bumps you over the edge and you start getting swords that are much higher level than you. The best way for upgrades, however not the easiest, is to craft them but that requires you to search all over the world in obscure places to find them. I found a level 37 sword recipe in a unmarked shipwreck in Velen. By the time I finished the game, I still wasn't high enough to use it so it was completely wasted.

Open world and scaling issues aside, the game's story and characters are great. The world isn't pretty, people are not going to go out of their way to help you. You are not a hero, you are not saving the world, and you don't say no to kings. I like it better this way. You are just a nobody. A witcher is a hated profession but a needed one. People will tolerate you only long enough for you to complete a contract and then tell you to piss off to the next place. You are not all powerful, you don't have godlike abilities. You may be a Witcher, a mutant with enhanced reflexes but you still fall victim to monsters, mages, and highly trained soldiers. You specialize in monsters, people can still take you out. In the war torn lands, you will see people murdering, robbing, raping, torturing, and doing all sorts of stuff and you can turn a blind eye or try to help. You might think helping is the right thing to do but it really isn't all the time. There is no black or white only different shades of evil. That person you saved on the side of the road could've been a murderer or rapist. You help one person only for him to come back and murder the entire town with his crew. Or you stop some humans from harassing an elf only to have her call you out on your bullshit. You're not doing it for her, you're doing it for yourself. She still has to live with them, while you walk away feeling good about what you did. The choices you make usually do not affect anything right away. Its many hours later, after many quests have passed that you realized what a mistake you made and how you fucked over everything and it was probably better not to have gotten involved after all.

While a lot of quests make you throw up in your mouth a little bit. Seeing people dragged away, tortured and raped with nothing you can do to help them. Some quests are funny and/or entertaining. You can't have the entire game be dark or everyone will get depressed. The quests with Ciri are uplifting and even the romance is interesting. When you lost your memory, Triss pretended to be your lover so you would sleep with her but once your memory returned, you threw her away because you're supposed to be in love with your old lover Yennefer. There is a love triangle here and Yennefer is a little bit, well a lot ticked off at the whole situation while Triss is genuinely apologetic of what happened. See these two are friends, and in the book Geralt has always been with Yennefer. She is manipulative, arrogant, and incredibly demanding. While Triss lets you do whatever you want as long as you love her. The times you talk to Yennefer you can't help but go "holy fuck this woman is pissing me off."But you cannot hate her because you can really respect her straightforwardness. She knows what she wants and you better do it for her or there will be hell to pay. Whatever you do don't piss her off. When she threw the bed you and Triss used out the window you can ask her about it and she will tell you she doesn't want to talk about it. If you press on she goes "You want to talk about it? Ok how about for the last year while I was going around looking for Ciri you've been shacking up with my friend." You can pick "I lost my memory" as an excuse like what I did and she responds with a "Well I lost my patience," and summons a portal behind you then kick you in only to teleport you high above a lake where you fall into and have to swim back to shore and spend another 5-10 minutes to run back to where she was. Triss is the safe pick where she will love you no matter what you do and is boring.

Anyways I'm just rambling on now. Basically the story is great and you aren't expected to save the world. No that is Ciri's job. When she goes on to stop the white frost you can say things to her but she'll just respond with, "What do you know about saving the world, you're just a witcher." That fucking sums up the entire game. Its not an epic story of Geralt doing great deeds. The Witcher books were short stories that focuses on Geralt's adventure. Think of this as Geralt going on small adventures in the books. You don't have to take on the fucking hellspawn, or stop the reapers from invading the galaxy, you don't become the dragonborn and rule the world, no you just look for Ciri, and act like a father figure to her. How you act will affect her future. Does she become the empress of Nilfgaard? Or will she reject it all and become a witcher like you. Some people might not like this though. Someone I know was mad that he could not affect politics, he didn't want a game where he couldn't sway the kings, he wanted a power fantasy where he could rule the world and do whatever he wants. If you want that, try another game.

Now that we got through the good shit, lets talk about the annoying parts of the game. Combat in this game isn't as great as the storyline. Its still fun but the ability points you get when leveling up are a little lacking. You have three trees that focuses on sword combat, magic, and potions. The potion tree is really shitty. I honestly would not advise anyone to put points into it. I mostly focused on magic. While magic doesn't mean you stop using your weapon, it means the spells you weave in between your attacks do a little bit more. The majority of the skills are just increase damage by 5% or such in the tree with 5 possible points into it. Once you add more points into the tree you unlock more. I would rather it be like Witcher 2 where you had less skill points but each point changes something dramatically instead of just doing slightly more damage. In combat you will automatically lock onto an enemy. If you want to turn around and run because you accidentally stumbled into a high level area, Geralt doesn't turn tail and run he will keep looking at the direction of the monster and start backstepping even if you turn your camera around. This can get you killed. You have to spam your roll button to get away far enough that you cannot lock onto the target. Jumping any kind of distance higher than your ankles will break your legs and take huge amounts of damage. I don't get it, you're a trained witcher and you fall off a box and take 50% of your health. God forbid you trip over that hill. You end up dying and having to reload back at an old save. I honestly died more times from falling than from monsters. Hell I eat so much food to regenerate my health only because I can't stop myself from taking fall damage everywhere I go.

The camera and Geralts controls are really finicky. I'm not sure if its because I'm using a controller but a lot of mouse and keyboard players also noticed these issues. There was a patch that claimed to fix these issues but it really didn't. One issue is turning Geralt around sharply or near a door/object. Geralt will start running in circles crashing into everything. You can't just turn. You will run forward, the camera will turn and then Geralt turns around but by that time you already over shot the door and is now stuck on the other side. Climbing up ladders is the biggest pain in the ass because of where you have to stand and how stupid Geralt moves. Then there is the whole candle shit that pissed off a lot of people. The developers put a bunch of candles everywhere because it makes things look pretty. But when you're trying to loot a box and there happens to be a candle on top of it, you'll end up lighing that candle and blowing it out over and over again. They put these candles everywhere. Like is this a candle lighting simulator or a fucking witcher game. Why are there so many candles everywhere. You'll need to fidget the screen around until you can click whatever is under the candles. This can get pretty tedious. While the patch I noticed helped a bit but its still a pretty prevalent issue considering how many candles there are in the game.

Honestly I can keep talking about this game for way more because this is how much I enjoyed this game. This is the best game I have ever played and it will probably remain that way for a long time. I don't see anything coming along that will top this. Despite the small problems, it really isn't a big deal compared to the rest of the good. If you are a lover of RPGs, do not pass this game up. It may look intimidating because you haven't played the first two but its really not needed to play the third. The game does a really good job of this. Its not like Mass Effect 3 where you magically end up in a prison and some meathead guy shows up and the game expects you to have played every DLC and read every comic.

Tuesday, May 12, 2015

Broken Age - More like broken game

Lets start with how this game first started off. It started off as a kickstarter for a new Tim Schafer adventure game. Tim Schafer is mostly known for games such Monkey Island, Day of the Tentacle, Psychonauts and many more. People went apeshit when they found out he was making a new game and threw money at him. It was one of the most successful kickstarters at that time and soon after many games followed the same path. However after getting the money the game wasn't a smooth path full of rainbows and sunshines. Halfway through development they ran out of money. You might be going "didn't they get a ton of money?" Its true they did but they severely underestimated how much the backer rewards would end up costing them. However that is not all to blame, the majority of the money was said to be misspent by Tim Schafer. Because of this, the game was split into two acts that enraged the fanbase. People didn't want to wait another two years to finish the game. However Double Fine didn't care, they wanted the game out to start making money to fund the second act.

When the first act came out people were actually surprised at how good the game was but really criticized the length and the difficulty. That was the biggest issue with the game and what would eventually become the biggest downfall of Broken Age. The game lets you play two different characters, Vella, and Shay. They live in two different worlds but their stories overlap. Vella was chosen for the maiden feast in her village that appears every 14 years. During that time, a monster called Mog Chothra appears and eats the maidens in return for not destroying their village. While everyone is happy and congratulating her for being chosen, she couldn't help think that there may be a better way, perhaps such as fighting the Mog Chothra. So during the feast she runs away and rebel against what was expected of her. There she meets the people from the various villages and eventually kills the Mog Chothra.

For Shay, its a little simpler. Shay is a boy trapped on a spaceship run by a supercomputer who calls itself Mom. Here he spends every day doing the exact same thing over and over again. Doing the same fake adventures set up by Mom. However one day he meets a stowaway called Marek who asks him if he's done playing children's games and is up for real adventure. He manages to convince Shay to hijack the ship and rescue citizens on various planets while avoiding the enemy. However during one mission his ship was attacked and shot down. He notices a bright light in a crack in the emptiness of space. As he walks through that crack he ends up walking out of Mog Chothra's mouth. The entire time, he was tricked into thinking he was all alone and the people he was "rescuing" were actually the maidens being kidnapped for evil purposes. Vella realizing the entire Mog Chothra thing was a fake tries to punch Shay, misses and falls into the Mog Chothra while the mouth closes. Shay now trapped on the outside and Vella now trapped on the inside. Then Act 1 ends and everyone went I WANT MORE.

As mentioned before there were a lot of issues people complained about for the first act. Because this game was made on kickstarter, Tim Schafer listened to a lot of feedback and one of the biggest ones was how the game was too easy. So he decided to redo all the puzzles in the second act. Then after listening to feedback, decided to retcon the entire story in act 2 and rewrite everything. This caused the game to delay for more than a year. What eventually did come out from all this was a giant mess of a game. To save money, the reused the same npcs and areas as the first one. Then for no reason they made Shay's parents to be real people instead of a supercomputer which completely made no sense. The puzzles became harder which isn't that bad but some of them are so stupid you want to punch Tim Schafer in the face. For example, one "puzzle" needs you to get rid of the toppings of a cupcake. Why you can't lick it off yourself is beyond me but basically you have to walk around and offer the cupcake to everyone you see until that one person eventually licks it off. Other puzzles have you memorize obscure shapes in a photograph in Vella's story to solve a puzzle in Shay's story. That doesn't even make sense. How the fuck would Shay know what to do here? Whats worse is they do that shit more than once. You need to rewire your workerbots and you learn the answer on Shay and have to have Vella rewire it even though she lives in a village where technology doesn't exist yet magically understands how through a 500 year old book found in a broken down ship in Shay's story that he reads.

While this caused the most anger amongst the fans, the final nail in the coffin was probably the ending. You would think that the two protagonists would meet or something and work together but they never do. They never talk to each other or care the other exists. Vella just wants the Mog Chothras to stop eating girls, and Shay just wants to get "home."Why they are even captured isn't even fully explained. The big bad guy shows up and tells Vella that they modified themselves too much and become weak, so they need to collect girls with good genetic material to save their dying race. While creepy as fuck it wasn't as creepy as it sounds. They just end up being blended in a giant blender and then applied as cream onto the immortal ugly looking race of people. The end story was probably changed a bit since act 1 and act 2. However at the end of the game Shay rebuilds a Mog and Vella hijacks the Mog Shay was on and tries to run away with it and they both crash, while the enemy are shooting cannons at it. Vella sets off a super laser and melts the two ships and they barely get away. There Shay and Vella meets for the first time and stare at each other and the game ends. What happened? Why are they staring at each other while the enemy was obviously still firing their cannons. Do they get captured? Do they fight back? Why did it suddenly end like that.

And there you have it, the broken game known as Broken Age. While the first act was decent, the second act was a complete mess of retcons and obscure puzzles that made no sense. The game itself is fairly short, it shouldn't take longer than a few hours to finish and there really is only like three areas in the entire game. The sky village, the beach, and the spaceship. The entire game takes place in these three areas. Tim Schafer said this was the smallest budget for a game he ever had to work with so that was probably why the game was so small. It doesn't excuse act 2 to reuse the same areas and the same npcs for the puzzles. If act 2 wasn't released so late, this probably wouldn't even be a huge issue. It was during that one year in development that they had to scrap everything based on player feedback. In conclusion, trust yourself, don't listen to the fans. Actually no, that's not right. Listen to your fans but don't fuck it up. If you do they get mad.

Tuesday, April 28, 2015

Azure Dreams - Dungeon Cralwer meets town builder meets monster raising simulator

I really like dungeon crawler roguelikes for some reason. I was playing the more recent Crypt of the Necrodancer and I was wondering when this all started. The earliest I could remember enjoying something like that was Azure Dreams. The game is a dungeon crawler roguelike with a town building simulator, kind of like Dark Cloud in a way. Basically you spend the entire game trying to climb the 100 floor tower while collecting items. Each time you go in you are reduced to level 1. Everytime you die you lose everything you have. If you managed to find a rare wind crystal you can warp back to town and keep all the loot you find, which is used to upgrade the town. Unless you find a monster egg! This game has a huge variety of monsters which can be hatched and then raised to level and fight with you. Some monsters if you raise them long enough can evolve into new monsters as well. If you want to you can also fuse monsters together making them incredibly powerful. It basically has everything you can wish for.

When you first start the game you get a few cut scenes of your dad teaching you to be nice to girls and stop picking on girls. Then fast forward to a dark and stormy night where you are waiting for your monster hunter father to come home when suddenly the door bursts open and one of your dad's monsters walk in without him. Then everyone realizes he is dead because there's no way it will come back without him. Then fast forward a decade and its your 15th birthday! You're getting woken up by your tomboy childhood friend neighbor who kicks you out of bed, literally. You wake up talk to a priest, get blessed, blah blah blah, after an hour of talking you finally get to head into the tower. There you meet a random talking monster who wants to be your friend and the two of you head off into the dungeon to beat up monsters. Combat is simple. Everything is turn based and you have to walk in either of the 4 directions and even move diagonally. You may attack in front of where you are looking at or use and item. Every time you move or attack, the enemy will move or attack as well. Your monsters are AI controlled and will fight on their own. You may set the pet to fight normally, conserve mana, use spells, or support. Supporting monsters will cast support magic for your weapon every time you swing. It will boost your attack but at the same time drain its mana. Once mana is depleted the monster will be unable to fight and has to be returned into your bag. Mana also depletes over time while fighting/travelling around the tower as well.

Moving around the dungeon you will see the background change often. Usually every 5 levels you will reach a new area where different monsters will show up. Each monster has their own trait as well as skills. For example, a Kraken has electric skin that reflects damage back to the attacker. Its usually the first monster you meet in your mid teen floor and the first monster that will kick your ass so hard you sit there wondering what the heck happened. Something like a Block monster has really low attack but enormous armour. These are inherent traits in the monster that can be passed on in fusions. So for example, you can fuse a Kraken and a Block together to make a monster with both the electric skin and bonus armour. However, you can only keep the traits found on the original monster. Say you make a Kraken and it has both armour and skin if you fuse that to a Dreamin whose inherent trait is sleep immunity, you'll only keep electric skin and sleep immunity. You cannot pass the armour bonus down. You start off only able to bring one monster out at a time and later on you'll find another collar to bring two with you at a time. To find more monsters you need to collect eggs which are rare and a lot of the time not the monster you want.

So you beat up a few monster reach really far into the tower and then suddenly something comes over and punches you so hard you are one step from dying. If you die right here, all the eggs you have collected are gone, all the items and gold you got are gone. If you have a wind crystal, which are fairly common items in the dungeon, you can instantly warp back to town saving your hide and allowing you to keep everything. There is no way out of a dungeon except to use a wind crystal. There are no check points, no exit elevator no nothing. You might think this is an easy way to get out and you run no risk, think again. There are plenty of traps in the dungeon that can kill you as well as monsters using skills from across the screen killing you unexpectedly or a monster simply hitting too hard that you die before you can run away. When you get back to town, sell your items, you can spend the gold on upgrading the town or your own house. You start off in a little shack because your mom is a useless shit and didn't do anything for the last 10 years that your dad died except sell off his monster to get by. You need to support your family by beating monsters and spending that money on your house. Upgrading your house allows you to store more monsters and items as well as make it more visually pleasing. You can also buy items from the general store and customize your house to look more fancy. Besides upgrading the house, you can spend it on public buildings to help the entire town because they are useless shits that can't get anything done without the help of a 15 year old kid.

Public buildings serve one of two purposes. One is a time waster such as bowling and casinos. The other purpose is to meet girls. Yes this game also lets you romance a bunch of girls that ranges from your childhood friend, to some dying sickly 8 year old, to some 20ish dancer from out of town. In the Japanese version you can also romance your rival but homosexuality is frowned upon in the west so it was removed. Marriage was also removed because the people involved are too young, as well as gay marriage being illegal. Romancing girls are pretty easy depending on which girl. For example your childhood friend, Nico, you need to build fountains and other "cultural" buildings and once your rival's sister starts showing interest in you because you reached very high in the tower, she will realize she loves you and that you are actually a really cultured person. The sickly dying girl needs you to build a hospital, then find a rare herb on a high level floor and give it to her and she will magically be cured, but still really weak and gets tired often. The waitress Patty needs you to buy a lot of food and she will realize she loves you because you spend so much in her shop. Once you romance a girl she will randomly show up every morning to wake you up and then give you a goodbye kiss when you leave. If you romance a lot, a random one shows up. However once you upgrade to a big house. ALL OF THEM will show up and wake you up and kiss goodbye. This really really drags on every single day. If you want to leave sooner then keep an ugly house. The mid size house isn't that bad looking but if you want to live like a king then you have to spend 5 minutes with your harem every morning.

Overall there isn't too much to do in this game, and its not really very complex but its highly entertaining and will keep you entertained for hours. Finding good monsters then evolving and fusing them gives a sense of accomplishment and progression. Upgrading your town and romancing girls are a great distraction from the endless dungeon crawling. If you like dungeon crawlers or monster raising games, don't miss this one. Its one of the most overlooked gems on the PS1.

Friday, January 23, 2015

Exclusive Titles - Fucking over your competitor is a selling point

No one cares about exclusive titles. Console companies make huge announcements like "we are getting a new exclusive title!" or "so and so has became a Playstation exclusive!" during conventions while the crowds cheer. Why? Why the fuck does this matter? Why are you happy that its exclusive? Because your shitty friends who bought Xbone instead of your "totally superior" Playstation 4 can't play it? So you can rub it in their faces and laugh as they watch on the side lines in envy? We shouldn't give a fuck if its exclusive or not. Its the consoles that are getting anything out of this. By making it an exclusive you are forced to buy their console to play that game. Why are they making an announcement on something becoming exclusive? And fuck the people who say they should exist because they bought a specific console. Just because you bought a Playstation, a Playstation 2, Playstation 3, and a Playstation 4, doesn't mean you never want to play the games on Xbox. Sure you get something like Uncharted but what if you want to play Halo? You're fucked.

Exclusive titles shouldn't exist. Its limiting the games you can play and more people should be annoyed by this instead of just letting it slide as more and more games become exclusive titles. That isn't all though. These companies have started to get exclusive content for specific versions. Only certain consoles get new maps, new updates, etc. Xbox players will quickly appear to mention that Playstation sucks and they deserve it for buying a shitty console. Can we end this console war? Or this whole PC is superior to everything shit. We're all gamers why does it matter one person chose Playstation or Xbox or Wii or PC or handheld or whatever else they are trying to play. Companies are trying really hard to ignite a war amongst gamers so they will keep buying their console. It enforces the idea that they made the right choice in their console and that you won't suddenly jump ship to the new Playstation6 or Xdogs or whatever new console is out. It promotes the whole "Got mine, Fuck you" mentality. While we're busy fucking each other over, these companies are fucking us over by not giving the games and content we want to play.

Then there is the whole PC shit. I play PC, I don't play much consoles. There has been this sudden rise in the whole PC superiority thing going on. PC gamers feel superior to console gamers because apparently they have better graphics and better FPS. You also get modding and other stuff while playing on the PC. Can you imagine Skyrim without mods? Well to be honest, yes because I played the game without mods. I don't care about mods. So this doesn't affect me at all. I have a controller that I use to play a lot of games so mouse/keyboard doesn't feel superior or affect me in any way. Yet there are people who flaunt this to the console gamers creating an even bigger divide.

"Fucking console games ruining our PC games."

Hear that one often? Apparently a lot of gamers believe that AAA games made with lower graphics or a game gets delayed is because of console versions. That they have to downgrade graphics to fit onto consoles and that causes major delays in so people get their panties all up in a bunch. PC gamers also like to remind console gamers how many more PC exclusive titles they have and then whine about how a console exclusive isn't coming to PC because "developers are afraid of pirates when there are console pirates too." This whole console war isn't helping anyone. All it is doing is giving some sick satisfaction in fucking someone else over because they like someone else from you. Because they're different from you, because they're inferior to you. You want to believe you made the right choice by making all other alternatives look like shit. In the end what it all means is, gamers are fucking assholes. All of them. Every one of you assholes. Stop it. Its pathetic.