Friday, October 14, 2011

Titan Quest - An endurance test on your sanity

First off I want to say my index finger is fucking sore right now and if I can avoid typing this shit out I would but the world must know of this piece of shit called Titan Quest. First of all its a Diablo clone. It would mean that you go around left clicking everything until it dies. While Diablo has a simple game play design, every single clone I met seem to fuck it up. Titan Quest over complicates things for the sake of over complicating.

There are huge trees you can pick skills from and mix and match with two trees into different classes. Each character can pick two trees and learn skills from either. But most of the skills are filler talents or garbage. So the best ones are the passives which effectively boils down to holding your left mouse button as its the most effective and the only way to get through the game. Your right mouse button will be hot keyed with the potion button for simplicity's sake. These skills do nothing to help you in your battle, so all you need is your mouse. Fuck the keyboard it does crap.

The difficulty is horrendous. I don't mind games with a challenge but if the challenge and difficulty of this game is how fast you can click your potion button then its a piece of shit. Whenever you go into town just go ahead and buy 300-600 potions. You will be hitting your right mouse button every 5 seconds or whatever amount of time the potions cools off. You'll burn through those potions in 20 minutes. Some monsters are so weak they do literally no damage then suddenly you meet a monster that can do 50% of your health in one shot and they come in packs. If you miss the potion by just one second you will die. Then you get asshole monsters that stun you for 1-2 seconds and if they stun you right when its time to hit your potion you die. This is Titan Quest.

The game started out fine, but as it progressed it just dragged on and on. What you seen in the first act is basically the same as the rest. The map is never randomized so every time you come back its exactly the same. This holds true for the multi player as well. Why no randomization? Too much work? The maps are long, tedious, and boring. Every map looks exactly the same. Some trees a large area with one exit and 2-3 minor caves you can explore for nothing. Quests are mindless and easily missed. As you reach further and further it gets more and more stupid. Once you reach act three you'll notice all the monsters moving at super speed and doing half your health in a single shot. Once you reach the final act the difficulty ramps up to asshole levels. Everything stuns you and you're standing there stun locked for five and up to ten seconds at a time. Its fucking frustrating to stand around doing nothing. If I wasn't on co-op I would be dead the second I got stunned.

Multi player in this game is shit as well. You go online with your single player character so if you want to be an asshole you can just hack all your gear. The problem with this game is the areas are so far apart theres basically no way to play with others unless they start at the same time as you. Going through one area for a minor part of the main quest would take thirty minutes to an hour. The way point portals are so far apart that if you're looking to group up for a quest its going to eat half your day. And the most grating part is chatting. HOW HARD IS IT TO DESIGN A FUCKING CHATBOX. To type you press T to bring up the chatbox. You type then press enter to send the message. When you hit enter the chatbox grays out so you can close it again by pressing T. If you want to talk more you press enter again. BUT if your trying to use skills or close it and it keeps trying to type out 1111111tttttttttttt11ttttt1t1t1t1t11t22ttt in your chatbox. Just to add salt to the wound you can't hold down backspace to clear it so you have to hit backspace 50x or just go fuck it and send it out because whose going to fucking break their fingers more.

The game started out fine, but its way too repetitive. As soon as you're done the four acts. You get to repeat the game in nightmare and hell mode. But they're called different names. Are you so fucking lazy to resort to redoing the game in another difficulty? And the game isn't difficult. I don't find clicking potion buttons over and over difficult. I find it tedious and stupid. Going through the game once is an ordeal already. The maps are too big, the way points are too far apart, the side quests are impossible to find, there are too many pointless monsters while traveling, and scenery are exactly the same. These things make the game longer than it should be. Only thing decent I can say about the game is the BGM is nicely done. But the BGM doesn't really appear that often only whenever the fuck it wants to. Theres are options to "decrease the rate it appears," "normal," and "increase the rate it appears." What the fuck? Why so ambiguous? Why can't we just have ON and OFF. Seems like the easiest options but whatever. Its not like you'll hear it over the grunting sounds of dying tigermen or mantises. Isn't the game about mythology? Why are the monster designs so bad. And why the difficulty inconsistencies on these monsters.

Of all the Diablo clones, this one is not the worst. But anything can be better than Torchlight so its not saying much. My fingers are still hurting and I'm done talking about this shit.

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