Sunday, October 14, 2012

Dishonored - You are penalized for assassinating people as an assassin

When I first heard about this game I was excited. I didn't read into any of the hype so I wouldn't disappoint myself when it came out. After playing the game I was impressed, the game was great and shit couldn't be better, then I got to the end and what the fuck is this shit? Sure I enjoyed most of the game but I can't help but think that its lacking a lot. If the game was perhaps a little longer and they expanded on the game it would help. But what we get is a sudden end with no closure. The game starts off with you, Corvo, the Empress' bodyguard coming home to see her get assassinated in front of your eyes and the Empress' daughter kidnapped. You are then accused of murder and thrown in the dungeon. Isn't that nice? 5 minutes into the game and the Empress is killed just to set the story for the main character.

Well lets start off with the combat. The game is really easy. Even while playing on the hardest difficulty the skills and talents you get are strong, and the AI is stupid beyond belief. You can shoot someone in the head, kill them, then their buddy walks over and go "who's there!" A minute later you hear "probably just rats, they're everywhere." THEN HE WALKS AWAY?! So you shoot him in the head too to end his stupid life. You get a bunch of skills like, blink, possession, bend time, etc etc. Possession lets you take control of someone or a rat and get past areas that way. Bend time when upgraded stops time and lets you "silent kill" everything you accidentally aggroed or move past an area without giving your location away. Now Blink is the best skill. It lets you escape combat immediately by Blinking onto a ledge, bypass areas by Blinking from rooftop to rooftop. In fact you can rush through the game by just spamming the shit out of Blink.

I like how big the stages are and how much you can explore and read and find information. However, how you complete the mission always come down to, a few ways to kill your target and one non lethal way. Killing people is fun, there are a ton of ways to get rid of your target from poisoning, throwing them off cliffs, or just the normal stab in the face with a sword. However the non lethal routes are boring. You don't even need to get close to a target you can just talk to a few people and then your quest is complete. Sometimes the non lethal approach is worse than just outright killing a target. One mission you can either kill the woman or there is a man who is in love with her that would kidnap her if you knock her out and bring her to him. He would then lock her up like some kind of sex slave until she dies. Seriously if you hear someone say "she'll learn to love me... she has the rest of her life," I think its appropriate to stab him in the face with a sword. Like what kind of rapist is this shit? So I stabbed them both in the face and moved on.

Outside of that the missions are fun. There are many secrets and books that gives you an idea of the world. There are multiple paths to reach your target. You can see wheel marks on the ground so you know that the bookcase is a secret door. You can read books that tell you more about the empress and the world you live in. While the stuff you find are interesting you can't help but think how nice the game would have been if you had some missions with the Empress before she died or even have her speak more than 10 lines. Are we supposed to feel sympathetic for her? A character we meet and see for all of 30 seconds before she dies? One good part is the mechanical heart you receive at the start of the first mission from the mysterious man, The Outsider, who is like a coyote figure. He gives people magical powers for who knows what reason. It was never explained and he's like some kind of evil god. This mechanical heart, you find out from hints in the game, is filled with the soul of the Empress and every time you use it in an area or on a person will give you more information about people. Hell most of the information in the game is obscure and easily missed. I don't feel that is a bad thing as its not really important to the story just makes things more interesting. Most people don't even find out that the Empress was never married and never had a man near her life other than her bodyguard and somehow a daughter popped up from nowhere. Yeah I wonder how.

So the game you go around assassinating people and rescuing your daughter. Your daughter who doesn't even know you are her father she keeps going "When are you going to marry my mother Corvo, if you don't marry her maybe you can marry me instead." Anyways you go around murdering people and suddenly on the second mission a pop up appears going "killing people will change the way people react to you and will create more rats, weepers, guards blah blah blah and change your ending." FUCK YOU. Why tell us after the first mission. I rather it doesn't tell us so we find out later then a pop up going "haha you fucked up we're going to mock you and tell you after you fucked up the first mission." Really? Fucking which dipshit designed that. So you are penalized for assassinating people as an assassin. I had the bad ending and my daughter ended up being a ruthless psychopath. I rather that happened than if she was some kind of naive dumbass. She'd build two boats and crash them together so she can watch men drown. And murder anyone in her way just like how you taught her! Her exact words were "I'm tired of being afraid. When I'm Empress, I'm going to make other people afraid. Just like you, Corvo."

What was strange is everything up to the last mission plays the same no matter what your chaos is. Chaos is affected by killing people. Once you killed enough it locks you and even if you kill no one in the later stages you still killed like 50 people on the first one and people won't forget that. The boatman Samuel who saved your life goes "I'm glad you're fine Corvo, I knew I could always depend on you, come on lets stop the Lord Reagent." Then the game fades to black and the next mission starts. I read the title which added a (high chaos) at the end and when the stage started Samuel goes "The things you done, you're the worst of them all. Now get the hell out of my boat. I would wish you luck but I'd be lying. That is why I'm going to warn them." WHAT THE FUCK? What kind of bipolar fuck is this. So I shot him in the face. I kill the Lord Reagent and then the game suddenly fades to a few cut scenes and kicks you to the title after the credits. What? Thats it?

Honestly the game isn't bad. Its entertaining enough but there are a few problems that are dumb. Its easy even on the hardest difficulty and the story is lacking its still satisfying to stab people and the characters in the game are likable.