I'll keep this one pretty short.
http://liti4.wordpress.com/2009/06/17/kid-couldnt-tell-the-difference-between-re-spawn-and-reality/
The article is nothing new though; its another gamer/writer (or more likely... a writer pretending to understand gamers) with the same repeated message: don't blame games, blame the lack of medication/supervision/love for screwed up children. Oh how very trite. Certainly writing something that has already been written thousands of times before for Columbine-related incidents is very brave and ground-breaking, no? It doesn't matter that the stereotype persists-further 'supportive' writing won't do anything but dilute what is already a strong argument. I'm sick of hearing about how its not gaming's fault, especially when the same article tries to pin the blame on another factor of which they know nothing about. Is this a game of hot potato, where the participants are any member of society that COULD have had any remote relationship with the kid? Let's blame The Muppets. He must have watched those as a kid. Those things are evil and sow the seeds of destruction into the minds of children at an impressionable age, and their lessons cannot be uprooted by anything but capital punishment. No, it's far too boring to try to round-robin blame onto someone.
Instead, I have a better idea. The kid didn't realise that people couldn't respawn in real life. This is such an easy problem to remedy. Ban respawning in all games. Why not? Diablo had hardcore mode... And that was awesome! Not only do we prevent the deaths of real people by the hands of morons, but we also improve gaming experiences everywhere! If that's not win-win, I don't know what is. I'm a genius.
Thursday, June 18, 2009
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